The Wild Side Update
August 21, 2026
Animals, fishing, farming, and more
Welcome To The Wild Side!
The Wild Side introduces animals, fishing, farming, new terrain generation, new resources, new equipment, and a huge range of gameplay, balance, and quality-of-life improvements.
Hunt wildlife across the island, cast a line, build irrigation systems for your crops, and explore newly generated lakes, bays, and terrain.
Animals
Wildlife has arrived across the island, including:
- Chickens
- Deer
- Boars
- Bears
Bears and boars are hostile, so getting too close can turn dangerous fast. Animals also react to loud sounds like gunshots.
Animals have blindspots you can use to sneak up on them more carefully.




Animals can be hunted for new resources including animal fat, leather, and meat.
Animal fat is now an important part of Strayed's crafting, with several recipes rebalanced around the new resource:
- Basic Fuel: 2 Cloth + 3 Animal Fat
- Furnaces: 50 Basic Fuel
- Large Furnaces: 100 Basic Fuel
- Rockets: 15 Basic Fuel
- C4: 30 Basic Fuel
- Medical Syringes: 6 Basic Fuel Leather can be used to craft the new Leather Armor set.

Fishing
The Improvised Fishing Rod is craftable and a learned blueprint by default.
Cloth Plants will now yield worms which can be used as bait.
Use the Fishing Rod to catch:
- Herring
- Bluegill
- Brook Trout
- Rainbow Trout
- Salmon
Casting further gives you a better chance of catching larger and rarer fish.
To catch the fish after a bite, pull the fish towards you, then reel in the slack. You can not reel a tensioned line.
Fish can be gutted for food, while larger catches can be sold at the new Fishing Shop in Depot for Shreds

Farming
The new farming system introduces a range of tools and structures for growing and maintaining crops:
- Hose Tool
- Flax Seeds
- Planter Box
- Water Pump
- Water Purifier
- Water Barrel
- Sprinkler
- Fluid Splitter
- Fluid Combiner
Water can be pumped from both the ocean and the new lakes - but take note: Water pumped from the ocean is saltwater and must be passed through a Water Purifier before use!

Plants need both light and water to grow and survive. Light can be supplied by either the sun, or through powered Ceiling Lights for enclosed spaces. You can aim your hand at a plant to view its conditions!
A new Farming Shop has also been added to Depot if you need a little help getting your farm going.
World Generation
The island itself has received several major improvements.
- Added an erosion terrain generation step
- Added lake and bay generation
- Roads now sit flatter against the terrain and deform the ground more consistently
- Tuned island height and falloff
Warehouse Monument Rework
The Warehouse has been given a whole new look!

Gameplay & Quality of Life
- Major overhaul to the game's networking, improving consistency during poor network conditions
- Research Benches now remove one item from a stack instead of preventing research when multiple items are present
- Improved inventory crafting UI/UX
- Player grab UI now takes half a second to open when holding grab on another player
- Stack splitting now snaps to increments, with an option to disable this behavior
- Food items now have a delay between consumption
- Improved wire and hose placement flow
Balance Changes
- Increased SPAS-12 damage
- Increased Staple Gun range and damage
- Decreased Cloth Armor protection
- Metal Armor now reduces cold protection
- Scrap Armor now reduces cold protection
- Solar Panels now cost 75 Shreds instead of 100 at the Depot
- Splitters and Combiners are now sold at the Depot electricity shop
Whether you're hunting through the wilderness, building a farm, or spending some time fishing with friends, The Wild Side brings a whole new layer of life to Strayed.
Full Patch Notes
Added
- Animals
- Chickens
- Deer
- Boars
- Bears
- Fishing mechanic / fish
- Herring
- Bluegill
- Brook trout
- Rainbow trout
- Salmon
- Farming mechanic
- Hose tool
- Flax seeds (cloth plant)
- Planter box
- Water pump
- Water purifier
- Water barrel
- Sprinkler
- Fluid splitter
- Fluid combiner
- New warehouse
- Animal fat
- Leather
- Leather armor
- Animal meats
- Erosion terrain generation step
- Lake / bay generation
- Fishing shop added to the Depot
- Farming shop added to the Depot
Changed
- Rebalanced many crafting recipes due to the addition of animal fat
- Basic fuel now costs 2 cloth and 3 animal fat
- Furnaces now cost 50 basic fuel
- Large furnaces now cost 100 basic fuel
- Rockets now cost 15 basic fuel
- C4 now costs 30 basic fuel
- Medical syringes now cost 6 basic fuel
- Majorly overhauled the game’s networking to improve consistency during poor network conditions
- Roads are now flatter against the terrain beneath them and deform it more consistently
- Tuned island height and falloff
- Research benches now remove one item from a stack rather than preventing research when multiple items are present
- Improved inventory crafting UI/UX
- Player grab UI now takes half a second to open when grab is held on a player
- Stack-splitting UI now snaps to increments (this can be disabled)
- Food items now have a delay between uses
- Increased SPAS-12 damage
- Increased the range and damage of the staple gun
- Decreased cloth armor protection
- Improved wire and hose placement flow
- Fluid splitters and combiners are now sold in the Depot’s electricity shop
- Solar panels now cost 75 shreds instead of 100 in the Depot shop
- Metal armor now reduces cold protection
- Scrap armor now reduces cold protection
Fixed
- Bowstring permanently glitching the player’s hand
- Grass footstep sounds playing inside or on the gas station and airfield
- Weather effects appearing in underground monuments
- Roads “peeling” terrain away and creating holes near monuments
Join the Strayed Community!
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Strayed Discord Server
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