Developer Update

Fashion & Firepower Update

June 26, 2026

New player model, new clothing, M4A3 Rifle, SPAS-12 Shotgun, and Bundle Charge

Welcome back to Strayed, Survivors.

Looking good won't keep you alive. But it certainly helps.

Fashion & Firepower arrives with an updated player model, a fresh collection of new clothing, two new guns, and an explosive solution to early game raiding.

Updated Player Model & New Clothing Options!

The player model has been given a visual refresh!

Expand your wardrobe with a range of new clothing pieces, with options to suit any climate. There are a total of 13 new clothing items:

  • Long Sleeve
  • T-Shirt
  • Tank Top
  • Jacket
  • Jeans
  • Snow Pants
  • Cargo Shorts
  • Baseball Cap
  • Beanie
  • Doo Rag
  • Shoes
  • Boots
  • Sandals

Fashion & Firepower Update 1

Fashion & Firepower Update 2

M4A3 Semi Auto Rifle

Inspired by modern AR-platform marksman rifles, the M4A3 blends familiarity with long-range performance, making it a deadly option for players who like to pick their shots rather than spray and pray.

This gun is not researchable and can only be found in high tier crates, locked crates, and airdrops.

Fashion & Firepower Update 3

SPAS-12 Shotgun

The iconic SPAS-12 joins Strayed as a powerful semi-automatic shotgun. Deliver devastating close-range damage with rapid follow-up shots, making it the perfect choice for defending your base and dominating CQB.

This gun is not researchable and can only be found in high tier crates, locked crates, and airdrops.

Fashion & Firepower Update 4

Bundle Charge (Low-tier explosive)

Meet the Bundle Charge, a new low-tier explosive crafted using only a Toolbox Module. Designed to stand in as shoddy raid equipment before you acquire late-game raiding tools, it's the perfect item to kickstart your explosive arsenal. If it wasn't obvious, you'll need pipe bombs to craft it!

Fashion & Firepower Update 5

Fashion & Firepower Update 6

Full Patch Notes

Added

  • M4A3
  • Spas-12
  • New/improved remote player model
  • 13 new assorted clothing items
  • Bundle charge (Low tier explosive)
  • Ramp deployable
  • “Grip to split”, allowing the grip trigger to be used for easy half splitting of stacks
  • “Grip to split” + drop, gripping a stack and dropping it will drop only half of it to the ground
  • Container sorting (only applied to storage crates and resource containers, visuals not complete)

Changed

  • Updated resource container model with resource visuals inside
  • Rewrote & improved virtual stock
  • Container windows now match your head height
  • Workbench UI is now much cleaner and easier to use
  • Research bench text turns green when ready to research
  • Building ghosts are now red when there are insufficient resources to place
  • Made pipe bomb slightly more common
  • ATV fuel container now highlights when you can open it
  • ATV storage container highlight is easier to see
  • Currently opened containers will remain highlighted until closed
  • Moved to Unity’s terrain system as the renderer / mesh generator
  • Platform logins will now be attempted 4 times to workaround meta login problems
  • Roads now flatten the surrounding terrain more cleanly
  • Improved networking performance
  • Pipe Bomb now requires toolbox rather than welding tool
  • Stack splitting now plays sounds
  • Improved deployable sending logic to be less error prone

Fixed

  • Deployable explosives placing on top of each other
  • Various cases where players couldn’t hear or speak to each other
  • Player sinking into the ground when standing on edges of objects (like sleeping bags)
  • Swinging a tool while lagging causing hits to not register
  • Stim / bandage trigger being extremely offset
  • Ability to interact with some objects through base pieces (like doors)
  • Nodes not randomizing when respawning
  • Tool impacts making high pitched “tick” sounds
  • Oil Refinery interior collider desync between client and server
  • Oil Refinery’s exterior pallets appearing dark / black
  • Confirm / deny leave buttons being really hard to press
  • Furnaces no longer delete excess output when full
  • Garage door outlines no longer blind users opening the door
  • ATV outline rendering offset from the actual ATV
  • Various objects not being shreddable
  • Rain and snow rotating with your body when seated
  • Distant code locks rendering incorrectly
  • UI panels teleporting away or towards your camera when spam opening containers
  • Dropped items sometimes floating above the ground / surface
  • Grip to drop still progressing after closing your radial menu
  • Elevator shafts at research lab causing excessive drawcalls on Quest
  • Metal refinery heat going above maximum
  • Monuments rendering way too far away (causing slowdowns on Quest)
  • Accidental toggling of attachments when reloading a gun
  • Pink grenade launcher particles

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